Jasmine Idun Isdrake – Executive Creative Director
Creative Director Game Culture
Art house to AAA, research in VR/AV/AR/MR, LARPs, transmedia, experience design, physical installations, archaeology of game culture, game jams, playtesting events, incubation/start-up support, and games for social innovation and learning, UX, diversity and inclusion, cyborg interfaces. Co-initiator of IGDA Sweden, initiator of Diversi Gothenburg and other activities for inclusive gaming.
Worked at EA with a smaller division developing their R&D lab, Frostbite Labs, later called Seed, focusing on things like deep learning and VR research. My role was a mix of producer and designer, prototyping future game experiences and features for EAs games. I also facilitated team activities, brand and innovation strategies/workshops and introduced hackathons and a diversity/inclusion initiative at the DICE/EA/Frostbite office in Stockholm.
Art house, music video, VR/AV/AR/MR, video art and installations, projection, interactive, feature, short, web series, documentary, transmedia, commercials. Outside of directing I also have experience in script writing, editing, producing, production design, photography and basic cinematography and light design.
A new language based on NFC implants in my hands and chest. Experiments for alternative communication, diversity and inclusion, and identification in metaverses, VR and more. How can tech help someone who does not speak the common way, to express pain or a scream for example? And how can we adapt, identify and interact in digital domains, use blockchain etc. in secure ways?
Music tech, playing music or ‘singing’ through implants in the body. See test video.
Implant in a tattoo of a cyborg heart that gives a unique experience when scanned with an NFC device. This piece explores non-verbal emotional expressions. It is also a reminder of how little time we have, showing an xray video and countdown of my heart beats.
Axion, a game and interactive documentary that can be played with an EEG sensor, and be experienced as an art installation Trailer. Initiated when game designers, film-makers and scientists gathered at CERN in Switzerland, hosted with Tribeca Film Institute, to find new ways of telling interactive stories about science. BBC story
Director of Music Tech Fest Lab at Slush, themes around inclusion and blockchain. Including a show at the closing party of Slush Music and opening party of Slush.
Article and news broadcast by Yle https://yle.fi/uutiset/3-9953104
Article by Gautam Dhameja https://gautamdhameja.com/music-tech-fest-mtflabs-helsinki-2017-a-recap-4f7e4a22d0cd
Music Tech Fest
Music Tech Fest Berlin 2016, leading the Performance Lab together with Peter Kirn.
A group of artists, neuroscientists, technicians, MIT Media Lab fellows, designers and hackers worked together on a series of new innovations during one week. Together the teams created performances on the theme transhumanism and technology as extension of the body. Mind controlled costumes, light designs and 3D projections, pulse and sensor controlled music, interactive 3D printed nails etc. Article in Wired and summary video.
MIT Media Lab Doc
Body Hack – a 20-min documentary about our MTFLab: Body+Performance featuring Viktoria Modesta. Made by BAFTA-winning filmmaker Sheila Hayman, produced by MIT Media Lab at Music Tech Fest, founded by Michela Magas.
MIT created the film to showcase the cutting-edge innovation that explores the imaginary boundaries between humans and technology during our 5-day laboratory at Music Tech Fest.
Research & innovation – shaping our future, bringing together policymakers from EU institutions, nearly 700 stakeholders and interested actors to discuss the role of research and innovation for Europe’s future. Visionary speakers included Nobel Prize winners, captains of industry, researchers and innovators at the frontier of progress, politicians and movers and shakers in society. Live stream available here, (I talk at 11.53).
Spaceship management innovation for start-ups, policymakers and new-thinking organisations. HCI, cyborg interfaces and non-verbal communication. Avatars and identity in virtual worlds and augmented spaces. Diversity and ethics in digital domains and AI. Game culture and archaeology.
Jury, mentor and advisory boards
Volunteering at jury and advisory boards for different festivals and organisations, mentor for students and start-ups. For example IndieCade game festival, Gotland Game Conference and Brewhouse Awards.
Game culture talk at The Royal Dramatic Theatre Stockholm, stream link http://www.dramatenplay.se/spelkultur-och-kulturspel/
Panelist at Noize Fabrik Berlin on the theme: How can music technologies influence your work as an artist, and how can you influence technologies to develop your style of music and your musical performance?
Panel on queer film and short film at Pride 2017 Klarabiografen, Stockholm, hosted by Shortly.
Slush Music panel: Sourcing talent to the music industry, with: Emilien Moyon, Nico Stadi, Yvan Boudillet, Derek Sellin, Jasmine Isdrake.
EVENTS & LABS
Film and games festival awards & selections
IndieCade 2015, Los Angeles, Gregor.
International Conference on Interactive Digital Storytelling 2016, Axion.
Cross Video Days Paris 2015, market and pitch, Axion.
Cross Video Days Paris 2013, market. Parkour documentary Spirit of Freerunning.
Nordisk Panorama Transmedia meetup 2014, speaker, and game design at Nordisk Panorama Hackathon, Malmö.
Indie Gathering Film Festival, USA 2012, winner experimental shorts, Brainfuck.
Gothenburg International Film Festival 2013, selection online shorts competition, Brainfuck.
Brainfuck is a psychogeographic game, wearable art and performance project initiated in New York 2010.
Design for stage
I direct and produce stage shows, and can deliver digital scenography and extraordinary set/costume designs. Like Gydja, a character that involves everything from fire to sensors that control projections through dance. Or this projection cube for Twisted Feet’s 5 Degrees, built in Collaboratory. I also dance, perform with fire and have studied dance at DNA in New York and other dance studios.
Invited artist at Göteborg International Biennial for Contemporary Art (GIBCA), held every second year and has today become one of the leading art biennials in the Nordic region. Round table discussion in House of words, at Röda sten art hall.
Game installation in a container, work in progress, with graffiti spine by Sagie.
Initially the motive and placement, facing buildings with policy makers and tax funded orgs, was an artivistic action against spineless cowards who destroy the culture scene in Gothenburg, copy and push away independent and citizen driven initiatives instead of collaborating.
Fight Fire with Ice
VR game developed at Collaboratory Global Game Jam 2016. Team and game presented here GGJ games
Acting as myself in 2 Larps and online game about an artist collective, lending original art to the TV series and Larps, making videos for events and social media. Article
A game in the making, by me and Theo Gabay.
Illustration by Anders Muammar.
Gothenburg Science Festival 2016
Curator of the Science Festival central arena Art & Science, with pop-up makerspace and Gothenburg Mini Maker Faire.
Urban cultural planning
Talk and a 2 day Urban Culture Planning Lab with artists, citizens, politicians from European places. Article.
Held a Spaceship management Ninja playshop at Stenkrossen. The local community was really awesome and later they started ZON Art Lab Agency, check it out if you visit Lund. The local paper wrote an article.
URBAN ART & ARCHITECTURE
Participating in city planning projects and construction of public spaces. One is the award winning sauna project at Frihamnen with Raumlaborberlin and SBK.
Field_Notes – Deep Time
September 2013, a group of international artists, scientist and practitioners met for “Field_Notes – Deep Time”, an art&science field laboratory at the Kilpisjärvi Biological Station in Lapland, organized by the Finnish Society of Bioart.
Deep Time / Deep Futures – Finnish Academy of Fine Arts Helsinki. Symposium on artistic responses to the dichotomy between human time-perception and time in biological, environmental, and geological processes, within which we are embedded.
The Common Roof: Göteborgs Kollektiva Hus
Workshop at Röda sten led by artist and architect Marjetica Potrč, exploring the crossing of art, activism and urbanism. Through participatory design a group of artists were invited to build a house. The exhibition was then open for any visitor to continue building.
Som en satellit till Göteborgs Internationella Konstbiennal öppnar utställningen ”Älvsnabben- drömmen om ett annat Göteborg” på Sjöfartsmuseet Akvariet.
Group exhibition at the Gothenburg Maritime Museum 10/9 2011 – 8/1 2012, including live performances at Älvsnabben boat during the Gothenburg art biennial. Winner of the UEForum Golden Room award.
Idun participated with video, audio and text works. Click to read booklet.
Ninja buildshop 2014, Rube Goldberg Ninja Turtles Challenge.
Talk on makerculture 2013 video link
Elves beach is an urban game and parkour experience. The game will bring stories of citizens to life, connected to training sculptures around the city, turning the city into a big board game. We want to use the city as test ground for new ways to use technology and deal with issues like segregation and fear. With athlete Samir Gadre and Stampede, we also want to start a user driven culture space in the center of Gothenburg.
Video from my previous research and documentary projects about parkour based on my interest in what I call mind parkour, and psychogeography. I met awesome communities and runners in New York, Montreal, Gothenburg and Berlin. Linked here is also a video by Steve Zavitz showing the NYC community.
Started Diversi Gothenburg Local Group to raise awareness of diversity and accessibility within game culture. We work in all the spheres; industry, academia and community. In Gothenburg there are Meet-ups and gatherings regularly in different spaces and with different themes. Everyone is welcome to suggest themes and activities. Check out the national organisation here diversi.nu and the local group on Facebook.
2016 we organised Diversi workshop and panel at Nordic Game Conference.
Keynote, Copenhagen 2014.
Transmedia storytelling – lectures, workshops, examination 2014, 2015.
STOCKHOLM GAME UNI, KISTA SCIENCE CENTER
Game innovation, AI, music tech.
STOCKHOLM ACADEMY OF DRAMATIC ARTS
Transmedia and makerspaces – guest lecturer 2014.
ZURICH UNIVERSITY OF ARTS Dep. of Film & Performing Arts. Guest lecturer on transmedia, mobile apps, augmented reality, 2011.
Story architects Collaboratory was industry partner for the Business & Design program 2014.
A group from the 2015 Business & Design program were inspired by Collaboratory and got support for holding their Future innovator lab in the space when helping the company First to know with creating a lab, The ( ) space, for students. Now they are building a makerspace in Bergsjön.
2 student groups from the Business & Design program have made their Master degree projects at Collaboratory.
This group did a nice video.
Norrköping Science Park/Visualiseringscenter-Keynote on makerculture, 2015. Article
Ideon Science Park – Talk on innovation and design 14 feb 2014.
Skövde Science Park – maker space info, 2014.
Guest lecturer on Spaceship Management at School of Business, Economics and Law, the Department of Business Administration.
Sealand Multiversity Living Lab
Traveled to micronation Sealand for directing film, doing a workshop on sustainable living solutions for a space like this, and breathing some fire.
Creative producer at Reboot Stories and collaborator at educational projects like the story of robot Lyka that empowers students to reboot their education.
The BUKE is a people-powered bike bus that serves as the symbol of how youth drive change and progress in their community. From an idea on a napkin at Learn Do Share Los Angeles 2013, to several prototypes, to a business plan, to a youth-run cyclery: The BUKE, as envisioned and imagined by a group of former high school dropouts, is a vehicle for economic sustainability and community transformation.
Idea about a maker car for experiential learning. Looking for partners to build it. Current partners in the discussion is Collaboratory, Engineers without borders and BUKE.
Collaboratory consulted many spaces in Sweden in their process of building labs and permanent and mobile makerspaces. Also a long list of companies (Ericsson, Volvo, Dassault systems etc), schools/unis, government orgs and unions (Business Region, VGR, Unionen, Engineers Union, Science Parks etc), and researchers came for guided tours and inspiration.
Bergsjön Public, Art Marathon
BBC Tribeca Hack
BBC story on the CERN Tribeca Hack http://www.bbc.com/news/technology-26938150
Interview BBC World Service http://www.bbc.co.uk/programmes/p01tmmzv
LEVEL wrote about the underground game culture in LA, Tokyo and Gothenburg, and about the work Collaboratory does to support the indie devs.
SVT interview about a stunt course for driving and proper police acting for the film industry.
PING culture magazine 2012
Interview and article about Sealand.
Article about projects developed at Collaboratory
Schenker Logistik magasinet, interview about 3D printing.
Listed games that are not the mainstream or AAA kind that people usually write about in this section www.svd.se
Interview Colombia 2010, 360_intervju
Make Change Kitchen
Blogg and magazine made at Collaboratory.
Also check the Collaboratory blog, and the entire prototype Collaboratory is a new form of living publication of research, ASR and open innovation.
Art and Game Obstruction
Documents an exhibition held at Skövde Art Museum in 2015. The anthology gives the artists views on contemporary art and computer games.
Writers: Lars Kristensen, Ewa Mazierska, Graeme Kirkpatrick, Lissa Holloway-Attaway, Jenny Brusk, Thomas Oldrell, Olle Essvik, Benjamin Fallon, Robert J. Homewood, Marisa Tapper, Karin Ryding, Mathilda Bjarnehed, Jasmine Idun, Dev Karnal Fridén, Ossian Borén, Jenny Sörensen, Berith Stennabb, Iman Farhanieh, Carlos González Díaz, Minnamari Helmisaari